![]() As for Maggie herself, she has a lovely style.īeing slightly cartoonish, Paralives Studio is able to cleverly sidestep the dreaded Uncanny Valley, when a character is both too real to be unrealistic and too unrealistic to be real, something which everyone agrees can be quite unnerving. The interface to configure Maggie's skeleton and weight distribution is similar to what EA introduced with The Sims 4, so players should already find the controls intuitive. Already the character customization shows considerable promise, even though so far there is only one "Para" (Paralives' name for their simulated humans). ↑ "Our 2020 End of Year Poll Results!" (in en-CA)."How Paralives is using Patreon to compete with The Sims". ![]() " Paralives, A New Sims-Like Game, Looks Cool".
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